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Some games are a better fit than others for the iPod Touch and iPhone's particular capabilities and shortcomings, but few feel quite as tailor-made as "iBlast Moki." The goal in "Moki" is to help a group of cute, gumdrop-like characters (the Mokis) reach the goal circle in each level. To do that, you need to place bombs around the level, time their charges, and ignite a chain reaction that propels the Mokis past whatever obstacles stand in their way. The degree of problem solving needed to finish each level (and, if you're ambitious, nab a gold-medal time) makes "Moki" a great little puzzle game in its own right. But the method by which the game measures your score -- the clock doesn't start ticking until after you've set everything up and started the chain reaction -- means you don't have to frantically fight with the iPhone's imperfect touch controls. Everything about "Moki" is pleasant, in fact: It's easy on the eyes and ears, and if you're not happy with your score on a level, you can tweak your arrangement instantly and repeatedly until you are. "Moki" arrives with more than 70 levels inside, features a shockingly robust level editor, and supports the Plus+ social network system. For a single dollar, it's a ludicrous value.
-- By Billy O'Keefe
McClatchy-Tribune
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